Project Sculpt


Welcome all!

It’s no secret that many of us who play tabletop roleplaying games (TTRPGs) have had a desire to create our own systems, and I have come down hard with the creator bug! I am finally making time to finish my passion project: Sculpt. For the longest, time I have wanted a game that captures the breadth of sprawling magic without creating an imbalance between martials and casters, freedom of classless characters, tactical interactions for both combat and social encounters, and an adaptable core ruleset that gives players and game masters alike the agency to tell the stories they are most drawn to. A damn lofty goal, for sure! Along with that goal, I also want to use my experiences in game design, and the steps I took along the way, to serve as inspiration, guidance, and a resource for future creators and developers. With all of that being said, let’s talk Project Sculpt:

What this project will look like:

  • Twice weekly updates (most likely Mondays and Fridays, a week update and a weekend update) on my ups, downs, struggles, successes, and any other musings I have along the way to completing my game

  • A development journal for my own sake, publicly available to anyone who wants to read and follow along with my journey

  • A place for others to come together, gather ideas, be inspired, and, hopefully, get out there and make their own games

  • A free and independent source to scour for tips and tricks at every step along the way: concept to idea to playtest to published game

How we get there:

  • My biggest commitment is to adding content to the game documents I already have before reviewing and publishing updates on the progress of my week. Without working on the game, I’m effectively going nowhere.

  • The updates I do post will include the positives, the negatives, objective and subjective detail, and everything in between. I am under no illusion that this project will succeed without a little bit of luck and good fortune along the way, as well as be setback by things outside everyone’s control.

  • It is also my intention to curate an audience for this project by being as open and forthcoming with information and support as I can be.

  • Lastly, I want to give those interested a place to routinely come for updates, inspiration, and support as they embark on creating the games they have always wanted to play.

I am so excited to use this project as a learning opportunity for myself and an educational source for others wishing to come along for the experience. I cannot wait to bring the next update here shortly, and I cannot wait to see what remarkable games await!

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Sculpt: A System Overview